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History of Game Design: 2010 to the beginning of 2021

Learn about the modern age of gaming, the move towards mobile and the future of gaming.

History of Game Design: 2010 to the beginning of 2021

There is one session available:

After a course session ends, it will be archived.
Starts Nov 29
Estimated 5 weeks
4–8 hours per week
Progress at your own speed
Optional upgrade available

About this course

Skip About this course

We will now turn our attention to the consoles of the eighth and ninth generations and learn about advances in computer gaming and related gaming technologies, including a decline in physical game media in favor of digital downloads, the emerging virtual reality (VR) gaming sector, and the rise of esports as a major commercial enterprise.

You will also learn about the history of independent video games and why they are relevant to video game history. Your journey continues with the evolution of handheld, mobile and social media games and how microconsoles have impacted the industry.

Finally, you will explore the resurgence in experimenting with mixed and virtual reality technology. After all, what could be better than playing a video game—other than living inside one?

Topics covered include:

  • The end of generations
  • Independent games
  • Mobile games, social games, microconsoles and mixed reality

At a glance

  • Language: English
  • Video Transcript: English
  • Associated programs:

What you'll learn

Skip What you'll learn
  • Advances in computer gaming and related gaming technologies and their significant impact on the industry
  • The defining features and major game releases of the eighth- and ninth-generation consoles
  • The relevance of independent games to video game history
  • Why Vancouver is recognized as a hub of video game production and development
  • How the evolution of games played on mobile devices and social media and the phenomenon of microconsoles have changed the direction of video game history
  • How mixed reality technologies have developed and how they may affect the future of gaming

Module 1: The end of generations

  • Tech trends in the 2010s

  • True high definition and the eighth generation

  • The ninth generation and the end of physical media

Module 2: Independent games

  • What is an ‘indie’ developer?

  • The dark times

  • The dawn of indies

  • The indie explosion Spotlight: Vancouver

Module 3: Mobile games, social games, microconsoles and mixed reality

  • 1976–1988: Electronic handheld games

  • 1989–2003: Handhelds take off

  • 2004–2021: Sony versus Nintendo

  • Mobile and social games

  • Microconsoles

  • Mixed reality

About the instructors

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