History of Game Design: 2010 to the beginning of 2021
About this courseSkip About this course
We will now turn our attention to the consoles of the eighth and ninth generations and learn about advances in computer gaming and related gaming technologies, including a decline in physical game media in favor of digital downloads, the emerging virtual reality (VR) gaming sector, and the rise of esports as a major commercial enterprise.
You will also learn about the history of independent video games and why they are relevant to video game history. Your journey continues with the evolution of handheld, mobile and social media games and how microconsoles have impacted the industry.
Finally, you will explore the resurgence in experimenting with mixed and virtual reality technology. After all, what could be better than playing a video game—other than living inside one?
Topics covered include:
- The end of generations
- Independent games
- Mobile games, social games, microconsoles and mixed reality
At a glance
What you'll learnSkip What you'll learn
- Advances in computer gaming and related gaming technologies and their significant impact on the industry
- The defining features and major game releases of the eighth- and ninth-generation consoles
- The relevance of independent games to video game history
- Why Vancouver is recognized as a hub of video game production and development
- How the evolution of games played on mobile devices and social media and the phenomenon of microconsoles have changed the direction of video game history
- How mixed reality technologies have developed and how they may affect the future of gaming
Module 1: The end of generations
Tech trends in the 2010s
True high definition and the eighth generation
The ninth generation and the end of physical media
Module 2: Independent games
What is an ‘indie’ developer?
The dark times
The dawn of indies
The indie explosion Spotlight: Vancouver
Module 3: Mobile games, social games, microconsoles and mixed reality
1976–1988: Electronic handheld games
1989–2003: Handhelds take off
2004–2021: Sony versus Nintendo
Mobile and social games