About this courseSkip About this course
In this course, you’ll build on your knowledge from UNRL 101 by learning visual scripting using Blueprints. This node-based system based on C++ enables powerful programming without the syntax typically involved in coding. You will gain basic coding skills to use multiple tools for accelerating work and building immersive interactive functionality.
We will build a large environment with materials and foliage, discuss emerging open world tools, and add ecosystem, wind, and water to environments.
Next, you’ll learn how to use the tools for integrating skeletal meshes which allow for animations, morphs and cloth simulation. We will import skeletal meshes and keyframes in Unreal Engine, as well as using them for rag doll simulation.
We will conclude this course by discussing basic Artificial Intelligence (AI) decision trees, (blackboard and EQS basics). We will also discuss the use and application for interactive audio. Techniques will include: elements of ambient, event-driven interactive, and randomized, attenuated and spatialized audio (very useful for VR).
You will be able to customize your work by importing 3D models from your choice of 3rd party digital content creation (DCC) programs such as 3DS Max, Maya, Blender or Cinema 4D. This work builds a foundation in interactive 3D development, providing a natural flow into virtual reality (Oculus or HTC Vive), augmented reality, and vfx (visual effects).
What you'll learnSkip What you'll learn
● Core fundamentals of node-based programming with the Unreal Blueprint system
● How to build large environments, and integrate multiple layers of materials and foliage
● How to use skeletal meshes in simulation, animation, morphs and more
● Basics of artificial intelligence branching systems
● Basics of Unreal interactive / spatialized audio
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Who can take this course?
Unfortunately, learners from one or more of the following countries or regions will not be able to register for this course: Iran, Cuba and the Crimea region of Ukraine. While edX has sought licenses from the U.S. Office of Foreign Assets Control (OFAC) to offer our courses to learners in these countries and regions, the licenses we have received are not broad enough to allow us to offer this course in all locations. edX truly regrets that U.S. sanctions prevent us from offering all of our courses to everyone, no matter where they live.