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Teaching with Physical Computing: Practical application and classroom strategies for PBL

This course guides you in using real-world problems to spark your learners’ creativity and empower them to develop their own solutions using Physical Computing.

There is one session available:

After a course session ends, it will be archived.
Starts Oct 19
Ends Nov 10
Estimated 12 weeks
1–2 hours per week
Self-paced
Progress at your own speed
Free
Optional upgrade available

About this course

Skip About this course

Brought to you by Arm, this course guides you through the practical application of Project-Based Learning (PBL) theory using a range of tools and techniques.

The course takes educators on a deep dive into Project-Based Learning, enabled by Physical Computing devices such as Arduino, Micro:bit and Raspberry Pi. We look at the role of the teacher in the PBL classroom, and the planning required to ensure inclusive, collaborative learning experiences.

You will also learn how Physical Computing differs from traditional approaches. This course covers all the practical elements you need to successfully deliver PBL experiences in the classroom.

At a glance

  • Institution: ArmEducationX
  • Subject: Education & Teacher Training
  • Level: Intermediate
  • Prerequisites:

    Familiarity with Computing subject knowledge and its practical application, along with basic knowledge of electronics/hardware/boards/sensors.

What you'll learn

Skip What you'll learn
  • Develop the skills, strategies and confidence you need to apply Project-Based Learning in the classroom.
  • Acquire a toolkit of best practice, which you can apply again and again to plan and deliver engaging classes for learners across all ages
  • Explore how to integrate Project-Based Learning into the formal curriculum
  • Gain techniques to develop resilience in your learners, encouraging them to ‘fail often’ and keep motivated while developing solutions to real-world problems
  • Learn about managing teamwork and independent learning in the PBL classroom
  • Explore how to ‘pitch’ Project-Based Learning to your colleagues and encourage them to become PBL advocates
  • Finish the course with a classroom investigation, which helps you put your learning into practice

M odule 1 Introduction

Module 2 Physical Computing

Module 3 Project-Based Learning (PBL)

Module 4 Links to the formal curriculum and using PBL in formal assessments

Module 5 PBL toolkit ****

Module 6 PBL across the ages

Module 7 Building resilience in learners

Module 8 Group work in PBL ****

Module 9 Keep it Super Simple

Module 10 Practical considerations for PBL

Module 11 Classroom strategies

Module 12 Classroom Investigation

About the instructors

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