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Unreal Engine Interactive 3D: Blueprints, Animation, Audio, & Environments

Expand your interactive Unreal Engine 3D skills with Blueprints, Landscapes, Audio and AI

Unreal Engine Interactive 3D: Blueprints, Animation, Audio, & Environments

Hay una sesión disponible:

After a course session ends, it will be archivado.
Comienza el Jul 23
Termina el Dec 14
6 semanas estimadas
3–4 horas por semana
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Sobre este curso

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In this course, you’ll build on your knowledge from UNRL 101 by learning visual scripting using Blueprints. This node-based system based on C++ enables powerful programming without the syntax typically involved in coding. You will gain basic coding skills to use multiple tools for accelerating work and building immersive interactive functionality.

We will build a large environment with materials and foliage, discuss emerging open world tools, and add ecosystem, wind, and water to environments.

Next, you’ll learn how to use the tools for integrating skeletal meshes which allow for animations, morphs and cloth simulation. We will import skeletal meshes and keyframes in Unreal Engine, as well as using them for rag doll simulation.

We will conclude this course by discussing basic Artificial Intelligence (AI) decision trees, (blackboard and EQS basics). We will also discuss the use and application for interactive audio. Techniques will include: elements of ambient, event-driven interactive, and randomized, attenuated and spatialized audio (very useful for VR).

You will be able to customize your work by importing 3D models from your choice of 3rd party digital content creation (DCC) programs such as 3DS Max, Maya, Blender or Cinema 4D. This work builds a foundation in interactive 3D development, providing a natural flow into virtual reality (Oculus or HTC Vive), augmented reality, and vfx (visual effects).

De un vistazo

  • Institución: RITx
  • Tema:Informática
  • Nivel:Introductory
  • Prerrequisitos:

    Some previous experience with 3D design and programming concepts is recommended. It is also recommended that learners begin with UNRL 101, as this is the 2nd part of a 3-part certificate.

Lo que aprenderás

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● Core fundamentals of node-based programming with the Unreal Blueprint system

● How to build large environments, and integrate multiple layers of materials and foliage

● How to use skeletal meshes in simulation, animation, morphs and more

● Basics of artificial intelligence branching systems

● Basics of Unreal interactive / spatialized audio

Acerca de los instructores

¿Quién puede hacer este curso?

Lamentablemente, las personas residentes en uno o más de los siguientes países o regiones no podrán registrarse para este curso: Irán, Cuba y la región de Crimea en Ucrania. Si bien edX consiguió licencias de la Oficina de Control de Activos Extranjeros de los EE. UU. (U.S. Office of Foreign Assets Control, OFAC) para ofrecer nuestros cursos a personas en estos países y regiones, las licencias que hemos recibido no son lo suficientemente amplias como para permitirnos dictar este curso en todas las ubicaciones. edX lamenta profundamente que las sanciones estadounidenses impidan que ofrezcamos todos nuestros cursos a cualquier persona, sin importar dónde viva.

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