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Programming Pedagogy in Secondary Schools: Inspiring Computing Teaching
About this courseSkip About this course
In the first two weeks of the course, you'll be introduced to a range of pedagogical approaches suitable for Key Stage 3. You'll look at a range of pedagogies aimed at developing your students' computational thinking skills, from unplugged approaches to PRIMM, and more. You'll also investigate worked examples and targeted tasks such as Parson's Problems.
In the final week of the course, you'll see several of these pedagogies in action as you work on a rock-paper-scissors game, and you'll think about how the teaching could be adapted for use with your students.
At a glance
What you'll learnSkip What you'll learn
Over the following three weeks, you will:
- Describe a range of pedagogical approaches suitable for use with 11- to 14-year-olds
- Demonstrate an understanding of how these approaches can be used in the classroom
- Evaluate the suitability of each approach for a particular audience and teaching objective
- Produce a lesson plan using one of the pedagogical techniques addressed in the course
You will cover:
- Computational thinking
- The unplugged approach
- Use-Modify-Create and PRIMM
- Worked examples and live coding
- Pair programming
- Parson's Problems
- Using functions, loops, variables, and selection to create a rock-paper-scissors game
Frequently Asked QuestionsSkip Frequently Asked Questions
Who is this course for?
This course is aimed at teachers of computer science and programming who teach 11- to 14-year-olds (KS3 in the UK).