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Writing Video Game Scenes and Dialogue

Learn the fundamentals of writing cinematics, cutscenes, and in-game dialogue.

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Writing Video Game Scenes and Dialogue

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Comienza el 25 may

Writing Video Game Scenes and Dialogue

Learn the fundamentals of writing cinematics, cutscenes, and in-game dialogue.

Writing Video Game Scenes and Dialogue
Estimated 5 weeks
4–6 horas por semana
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Verificación opcional disponible

Hay una sesión disponible:

Una vez finalizada la sesión del curso, será archivadoAbre en una pestaña nueva.
Comienza el 25 may

Sobre este curso

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Increasingly, game designers are realizing that cutscenes, cinematics and character interactions through dialogue are not just breaks from gameplay, or ways of providing exposition. They are integral to the player’s experience of a game. Talking is action. Dialogue is gameplay.

In this course we will explore how to create compelling, vital scenes, and how to use dialogue to support gameplay, deepen character, and advance the game’s story.

Early career game writers will often get their first experience writing dialogue for NPCs, especially the infamous barks and taunts. We’ll show you how to make this dialogue work, when it should sing and when it should be invisible.

Verified learners will access additional game industry interviews, assignments and discussion topics, connecting with a community of other writers and game enthusiasts.

De un vistazo

  • Idioma: English
  • Transcripción de video: English
  • Programas asociados:

Lo que aprenderás

Omitir Lo que aprenderás
  • The importance of voice and how to find and develop it
  • How scenes work, and how to build and deepen them
  • How to write unskippable dialogue
  • The fundamental building blocks of cinematic storytelling
  • How to excel at writing ambient conversations, barks and taunts.

Plan de estudios

Omitir Plan de estudios

Module 1: Voice

  • Finding voice
  • Developing voice
  • Supporting gameplay

Module 2: Scenes

  • Scene structure
  • Building scenes
  • Deepening scenes

Module 3: Cinematics and Cutscenes

  • Cutscenes
  • Cinematic storytelling
  • Formatting

Module 4: In-Game Dialogue

  • Supporting level design
  • Triggers

Module 5: Ambient Conversations, Barks and Taunts

  • Ambient conversations
  • Barks and taunts

Acerca de los instructores

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